المسافه بين المضرب و الشكل كبيره
#نص منسَّق سابقًا
#main
from turtle import Turtle, Screen
from hold import Hold
from shapes import Shapes
from scores import Score
import time
screen = Screen()
screen.bgcolor(“black”)
screen.title(“Hold The Shapes”)
screen.setup(width=800, height=600)
screen.tracer(0)
hold = Hold()
shape = Shapes()
score = Score()
screen.listen()
screen.onkey(hold.move_right,“Right”)
screen.onkey(hold.move_left,“Left”)
game_on = True
speed = .1
while game_on:
screen.update()
time.sleep(speed)
#حركة الشكل لاسفل
#shape.move()
shape.goto(shape.xcor(), shape.ycor()-10)
#في حالة تجاوز من الاسفل
if shape.ycor() < -300 :
shape.show_shapes()
time.sleep(speed *.8)
# الصطدام بالمضرب
if shape.ycor() >= -230 and shape.distance(hold) < 50:
if shape.shape() == "turtle" and shape.color()[0] == "white":
score.game_over()
game_on = False
elif shape.shape() == "square": #and shape.ycor() >= -260 and shape.distance(hold) <= 50:
score.add_acount_s()
shape.show_shapes()
elif shape.shape() == "circle": #and shape.ycor() >= -260 and shape.distance(hold) <= 50:
score.add_acount_c()
shape.show_shapes()
elif shape.shape() == "turtle": #and shape.ycor() >= -260 and shape.distance(hold) <= 50:
score.add_acount_Tu()
shape.show_shapes()
elif shape.shape() == "triangle": #and shape.ycor() >= -260 and shape.distance(hold) <= 50:
score.add_acount_t()
shape.show_shapes()
screen.exitonclick()
اكتب الرمز أو الصقه هنا #shapes
from turtle import Turtle
import random
class Shapes(Turtle):
def __init__(self,):
super().__init__()
self.shapes = ("turtle", "square", "circle", "triangle")
self.colors = ("red", "yellow", "white", "green", "blue")
self.y_move = -10
self.show_shapes()
def move(self):
self.goto(self.xcor(), self.ycor() + self.y_move)
def show_shapes(self):
self.color(random.choice(self.colors))
self.shape(random.choice(self.shapes))
self.shapesize(random.uniform(0.5,2))
self.penup()
#لجعل الاشكال تظهر من اعلي الشاشه
random_show_x = random.randint(-380, 380)
self.goto(random_show_x,250)
اكتب الرمز أو الصقه هنا
```#paddel
from turtle import Turtle
class Hold(Turtle):
def __init__(self) -> None:
super().__init__()
self.shape("square")
#self.left(90)
self.color("white")
self.shapesize(stretch_wid=1,stretch_len=5)
self.penup()
self.goto(0,-250)
def move_left(self):
new_x = self.xcor() - 40
#لمنع المضرب يخرج خرج الحدود اليمين و اليسار
if new_x > -350:
self.goto(new_x, self.ycor())
#self.goto(self.xcor()-40,self.ycor())
def move_right(self):
new_x = self.xcor() + 40
if new_x < 350:
self.goto(new_x, self.ycor())
#self.goto(self.xcor()+40,self.ycor())
اكتب الرمز أو الصقه هنا
from turtle import Turtle
class Score(Turtle):
def __init__(self):
super().__init__()
self.color("white")
self.hideturtle()
self.count = 0
self.display_score()
def display_score(self):
self.clear()
self.penup()
self.goto(0,250)
self.write(f"{self.count}", align="center", font=("courier", 35 , "normal"))
def add_acount_s(self):
self.count += 2
self.display_score()
def add_acount_c(self):
self.count += 1
self.display_score()
def add_acount_t(self):
self.count = 0
self.display_score()
def add_acount_Tu(self):
self.count += 5
self.display_score()
def game_over(self):
self.home()
self.penup()
self.goto(0,0)
self.color("red")
self.write(f"Game Over", align="center", font=("courier", 35 , "normal"))